Methods

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Art-based Methods

Approaches that use creative and aesthetic practices (e.g., visual arts, storytelling, and performance) to inform, inspire, and engage people in research processes. These methods foster deeper emotional connections and value-based understanding but also stimulate imagination and the generation of innovative ideas. The kind of conversation and data that Art-based Methods bring forth tend to be different to those offered by «traditional» social science methods. Using alternative, creative methods is a good way of broadening the accessibility of research and interest of wider groups, as not everyone understands or wants to participate in classic research settings. Creative methods can facilitate transformative learning and action, enabling participants to explore complex environmental and social challenges through art.

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Bayesian Additive Regression Tree (BART)

A prediction model/machine learning approach that enables you to examine which factors have the most influence on your system and by using that, predict responses in areas with less data.

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Brainstorming

A group-based approach to enable participants to build on each other’s thoughts/ideas. It could be used to e.g., identify who influences or is influenced by activities, and in what ways, or to identify potential impacts of a solution. Use notes or digital platforms to collaborate and help people build their thoughts / ideas.

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Causal Loop Diagram (CLD)

A visualisation that shows how different variables in a system are causally interrelated.

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Cognitive Mapping (CM)

A visualisation that shows a group’s beliefs and ideas to understand complex decision-making, map actors’ values, and can aid in showing how different ideas might affect policy.

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Consequence analysis

Assessing the potential effects of a solution, including intended and unintended consequences across ecological, social, and economic dimensions. This helps identify trade‑offs, risks, and who may benefit or be negatively affected.

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Cost-Benefit Analysis

Cost-Benefit Analysis is a method used to assess whether the overall benefits of a solution outweigh its total costs. It involves identifying, quantifying, and (where possible) monetising both positive and negative impacts over a given time period. This approach supports decision-making by providing a clear comparison between expected gains and required investments.

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Cost-effectiveness Analysis

Cost‑effectiveness analysis is used to compare solutions (or design options) that pursue the same objective by estimating the cost required to achieve one unit of outcome (e.g., €/ton CO₂ reduced, €/hectare restored). It is particularly useful when benefits are difficult or inappropriate to monetise, and supports selecting or optimising options that deliver the greatest outcome per resource invested.

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Delphi Method

An iterative approach for selecting solutions on the basis of expert knowledge, and participant perspectives.

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Design Thinking

Design Thinking is a five-phase user-focused method that guides you to empathise, define, ideate, prototype, and validate solutions with a user community.

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DPSIR / DAPSIR

Frameworks to map causal links between human activities and ecological changes.

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Enablers and Barriers Mapping

A systematic process of identifying and analysing factors that support and facilitate transformation (enablers) or  obstacles that impede progress, like resistance to change or lack of knowledge (barriers).

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Expert Knowledge

Expert knowledge can be defined as substantial information on a particular topic that is not widely known by others. The expert knowledge research approach systematically collects and applies this specialised knowledge and experience of experts, to generate insights, support decision-making, and address problems.

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External Assessment

An evaluation conducted by actors external to the project, in which characteristics, processes, or performance are examined against frameworks, standards, or criteria developed outside that project.

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Feasibility Analysis

Feasibility assessment helps determine whether a solution can realistically be implemented and sustained under current financial, institutional, and governance conditions. It is especially useful in early‑stage or low‑data contexts where decisions still need to be made, because it focuses on affordability, funding availability, constraints, and implementation capacity rather than on monetising outcomes.

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Gamified Approach

Involves the use of game design elements, such as feedback, rewards, and competition. It is utilised in a game-like context to enhance user engagement, motivation, and to influence behaviour.

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Gantt Chart

A visual project management tool that represents a schedule over time using a horizontal bar chart, where tasks, duration, and their sequencing are displayed to support planning, coordination, and monitoring of project activities.

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Deliberative Futures Methods

Deliberative future methods have proven effective in fostering decisions that tackle complex, long-term environmental challenges. By fostering a shared vision built on diverse perspectives, ethical considerations, and creative imagination of alternative futures, these approaches can inspire and motivate people to actively participate in transformative change.

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Interviews

A qualitative data collection method involving a structured, semi-structured, or unstructured conversation conducted with one or more persons to gather in-depth insights, perspectives, and experiences.

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Matchmaking Event

Bringing potential actors together to foster connections and to potentially create long-lasting partnerships. Matchmaking events must help the participants to learn about each other.

For an example of what a matchmaking event could look like, see:

Milestone Planning

A project planning approach that identifies and schedules key events or checkpoints (i.e., milestones) within a timeline to track progress, coordinate activities, and ensure the achievement of major objectives, often structured through phases or iterative cycles in a Living Lab’s process.

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Mutual Mobilisation and Learning

Mutual Mobilisation and Learning workshops are an intense but rewarding way to get participants to learn about the issues from each other. The approach is highly adaptable, founded on encouraging people to learn from each other as they discover the deeper drivers that influence the issues, and arrive at a shared understanding of the issues they face.

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Nominal Group Technique  

A method that combines brainstorming and decision-making to prioritise solutions while ensuring equal participation.

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Participatory Mapping

A participatory method in which individuals or groups contribute their knowledge, insights, and perspectives to create or enrich spatial representations through maps or GIS (Geographic Information System) tools, to support planning, analysis, and decision-making.

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Participant Observation

Observing behaviour and interactions of participants in a setting.

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PESTLE

A tool to analyse external factors, including Political, Economic, Social, Technological, Legal, and Environmental (i.e., PESTLE), affecting a project. 

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Power Dynamics Analysis

Examining how influence, authority, and decision‑making power are distributed among actors involved in or affected by the solution. This helps identify who can support or block implementation, whose interests are prioritised, and whether some groups may be excluded or marginalised in the process.

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Realist Evaluation

An approach to evaluation that focuses on understanding what works, for whom, and why, focusing on people’s responses that result in change.

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Regression Analysis

A statistical method to quantify relationships between environmental and ecological or social outcomes.

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Scoping (workshop)

Collaborative sessions to define the scope, objectives, and priorities of a project or research initiative.

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Self-assessment

A process where individuals or organisations evaluate their own performance, strengths, and weaknesses to identify areas for improvement.

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Snowballing

A participatory method where initial participants recruit/suggest further relevant participants.

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Storyboarding

A tool to co-create a compelling storyline for visions and conveying ideas clearly.

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System modelling tools

Formal modelling of systems for identifying and understanding systems, predicting their behaviours, and devising modifications to them in order to produce desired effects

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Theory of Change

A way to comprehensively describe and illustrate the how and why a desired change is expected to happen in a particular context. It helps you to link activities → outputs → outcomes → impacts. 

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Three Horizons Framework

A visioning approach that shows how solutions can bring you from the current status to a desired future new system. Also useful for selecting solutions.

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Two-way Communication Workshop 

A structured, facilitated session in which participants actively exchange knowledge, ideas, and feedback through interactive dialogue, enabling mutual understanding and collaborative learning.

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Questionnaire

A structured data collection method consisting of a set of predefined questions used to gather perspectives, opinions, or insights from participants.

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